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Commands

Commands you can use to inspect your standing, plus operator/debug commands for testing. Operator commands are marked — they need permission level 2 (a server operator or single-player cheats enabled).

Player Readouts

Command What it shows
/reputation Your colony's reputation value and tier.
/worldrep Your standing with every faction, tier-coloured, plus your overall notoriety.
/diplomacy Your relations and active deals for each faction.

Operator / Debug Commands

These force or inspect systems for testing.

Command Op What it does
/reputation set <0–100> ✅ Set your colony's reputation.
/worldrep set <faction> <0–100> ✅ Set your standing with a faction.
/worldrep mark <faction> ✅ Mark a nearby boss for a faction (so killing it has faction consequences).
/diplomacy open <faction> ✅ Force-open relations with a faction.
/diplomacy offers ✅ Force-refresh a faction's deal offers.
/diplomacy reply <faction> ✅ Force the pending envoy reply.
/recoverorphans [confirm\|purge] ✅ Reconcile named subordinates that lost their colony link (dry-run by default: confirm restores them, purge deletes them). A subordinate whose last known area is not loaded is listed with its coordinates and left alone.
/festival run ✅ Run the Harvest Festival on your colony.
/festival reset ✅ Prestige-reset your colony (removes the festival's skill bonus so it can be earned again).
/tensuraraid ✅ Start a raid on your colony now.
/tensuraraid disaster ✅ Start the Orc Disaster lore event.
/tensuraraid end ✅ End the active raid.
/assassin [state\|arm\|strike\|defuse] ✅ Inspect or drive the assassin plot for your colony.
/rivalcolony spawn <faction> ✅ Generate a settlement (for Dwargon, stand in a dwarven village).
/rivalcolony wild <faction> ✅ Spawn a wild (unmarked) faction boss.
/rivalcolony list ✅ List generated settlements.
/rivalcolony garrison <id> ✅ Show a settlement's garrison, assault, and discovery state.
/rivalcolony declare <id> ✅ Declare war on a settlement (takes your loaded subordinates as the party).
/rivalcolony assault <id> ✅ Begin an assault snapshot on a settlement.
/rivalcolony win <id> ✅ Force-win the current assault.
/rivalcolony reset <id> ✅ Reset a settlement's garrison.
/rivalcolony retreat [id] ✅ Force a retreat from an assault.

There are also envoy-system utility commands (/spawnenvoy, /envoystate, /envoyforce, /envoyresetcooldown) and race utilities (/summongoblin, /raceflip, /setcolonyrace, /racegrow) used mainly for testing. All of these need operator permission except /envoystate and /summongoblin. They act on your own colony; an operator who owns no colony can stand inside one to act on it. /racegrow grows one new resident in your colony immediately (add force to skip the housing requirements), for checking that a race colony raises children of its own race.