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Assassins

A colony that is both low-reputation and unhappy can breed an assassin from among your own named citizens. When you are vulnerable it attacks you. If it kills you, it steals half your EP and copies your skills. The system can be turned off in the config (enableAssassins).

How An Assassin Forms

While a colony's reputation is below Wary and its average happiness is under 4, one of its named citizens builds resolve at +1 per day. At resolve 2 it becomes a hidden assassin (lurking). At resolve 4 it is armed and ready to strike. If the colony's happiness recovers before then, that resolve decays again (−1 per day) and the plot defuses.

Only one assassin per colony, ever — once a colony has produced one, it won't breed another.

Detecting It

If you have the Great Sage skill, a hidden assassin shows a red "Assassin" label above the citizen it has chosen. Without Great Sage, there's no visible tell.

Defusing It

Raise the colony's happiness back up. While the plot is still forming, recovering happiness above the threshold clears its resolve and ends the plot.

The Strike

Once armed, the assassin strikes the next time you're vulnerable — when you're at low health (35% or less), sleeping, wearing no armour, at the start of the Harvest Festival, or just after a prestige reset. The citizen manifests as its Tensura body and attacks you as a boss: a boss health bar plus roughly 3× its normal health, 2.5× damage, and a bit more speed. While the plot is active, that colony's citizens won't trade or assist through the mod's menus.

Power Theft And Reclaim

If the assassin kills you, it steals from you:

  • Half your EP — taken from your maximum magicule and aura, and given to the assassin (so it fights using your stolen power). The loss is a fixed amount, half of what you had when it killed you: it stays through later deaths and relogs, and EP you earn afterwards is not reduced. Your skills are copied to it (you keep your own). Resistances and passives it copies work automatically, and it actively casts a selection of offensive skills.
  • Reclaim: kill the assassin boss and your stolen EP returns in full. If you were offline when it died, the reclaim applies on your next login.

Only the colony's owner is stolen from; another player it kills loses nothing. Using a full character reset scroll cancels the theft, and nothing is returned afterwards.

Once it has turned, the assassin no longer answers to you: it can't be sent home from the roster, and if it was defending the colony in a raid it stops fighting raiders.

Both the assassin and the citizen it came from are gone once the assassin is killed.