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Config

The mod's options live in its common config file. The settings that affect gameplay:

Option Default What it does
factionSystemEnabled true Master switch for the whole faction layer — world reputation, faction standings, diplomacy, and rival colonies. Off: no faction standing, no envoys, no deals, no settlements, no wars. Colony-level systems (citizens, colony reputation, raids) are unaffected, and boss kills behave as if the faction layer didn't exist.
enableAssassins true Enables the assassin system. Off: no new assassins form, existing plots that haven't struck defuse, and no strikes occur (an already-active assassin boss stays until killed).
rivalSettlementMode SOME How many faction settlements generate. ALL — every physical faction boss gets a settlement. SOME — a per-boss chance (see below). NONE — no settlements (faction bosses still appear as free-roaming wild bosses).
rivalSettlementSomeChance 0.5 Under SOME mode, the chance (0–1) that a physical faction boss generates as a settlement rather than a wild boss.
rivalNaturalGeneration true Whether rival settlements generate naturally over time. Off: settlements only appear via debug commands.
dragoNovaHarmAllies false Whether the Drago Nova blast also harms your allies, citizens, and named subordinates.
dragoNovaBreakBlocks false Whether the Drago Nova blast damages terrain (a TNT-style crater).