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Races & Citizens

You can name a Tensura monster and add it to your colony as a citizen. A named monster keeps one identity whether it's fighting at your side or working in your colony.

The four races

Four Tensura races can be named and made into citizens:

Race Appearance Work-skill bias Good at
Goblin Goblin model Slightly higher Stamina & Adaptability A flat generalist — the starter race
Orc Orc model High Strength, Athletics, Stamina; low mental skills Heavy labour and combat (guards, miners, lumberjacks)
Lizardman Reptilian, tailed High Agility, Dexterity, Focus, Mana; low Strength/Stamina Precision and magic work (healers, alchemists, enchanters, archers)
Dwarf Small humanoid (renders shorter) High Knowledge, Intelligence, Creativity; low physical skills Mental and craft work (research, crafting)

The bias is applied once, when the citizen is created, on top of MineColonies' normal random starting skills — so each individual still varies, and normal skill progression from working continues afterward. The bias is a head start, not a cap. Ordinary (non-Tensura) colonists keep MineColonies' default skills.

Naming a monster

Name a goblin, orc, dwarf, or lizardman through Tensura's naming. Once named, the monster becomes your subordinate and gains a persistent identity.

Two roles: at your side vs. in the colony

A named monster occupies one of two roles at a time:

  • Subordinate — a Tensura creature at your side. It fights, evolves, has EP and skills, and follows commands.
  • Citizen — a MineColonies colonist. It holds a job, raises work skills, and lives in your colony.

Switching between the two costs magicule and is done from the roster. The creature keeps its name, type, and progress across the switch:

  • Send to colony — the subordinate becomes a working citizen.
  • Summon to your side — the citizen returns as a Tensura creature.

You can move several at once. Some evolved forms (Orc Lord, Orc Disaster) can't be sent to a colony.

The roster

Press G to open your roster: a list of your named monsters showing which role each is in and its EP. From here you select monsters and Summon (bring to your side) or Send (to the colony) in bulk. The roster also has tabs for Diplomacy and Wars, and shows your colony's reputation.

Subordinate trading

Goblin, lizardman, and dwarf subordinates keep their merchant abilities. Right-click one to open its inventory; a Trade button there opens its merchant menu, so it keeps levelling its trades like any Tensura merchant.