Tensura × MineColonies¶
A NeoForge mod that integrates Tensura: Reincarnated with MineColonies. Tensura monsters (goblins, orcs, dwarves, lizardmen) can join your colony as citizens, and the Tensura world's factions track their standing with you and can be allied with or attacked.
Core Concept: Two Bodies, One Identity¶
A named Tensura monster can exist in either of two roles, and you switch it between them on demand (for a magicule cost):
- At your side — a normal Tensura creature: it fights, evolves, has Existence Points (EP) and skills, and takes your commands.
- In your colony — a MineColonies citizen: it holds a job, raises work skills, and lives in a house.
Switching roles preserves the same identity — name, progress, and creature type carry across.
Systems¶
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Races & Citizens
Name a goblin, orc, dwarf, or lizardman to add it to your colony as a citizen. Each race has its own appearance and starting work-skill bias.
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Colony Reputation
A per-colony score that rises and falls with how you run the colony. Low reputation triggers monster raids.
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World Reputation & Factions
Each Tensura faction tracks a standing value toward you that changes with your actions — chiefly killing its marked bosses.
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Raids & Barriers
Low colony reputation sends monster raids at night. The barrier is a buildable, magicule-fueled block that blocks and damages raiders.
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Diplomacy
Open relations with a faction and complete deals to climb Diplomacy → Alliance → Covenant, unlocking rewards at each tier.
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Warfare
Discover a faction settlement, declare war, and bring a war party to defeat its garrison and boss. Winning grants citizens, a skill, and loot.
A few more systems: Colony Protection that keeps Tensura's block-breaking from wrecking your builds, Harvest Festival bonuses that give your colony a one-time work-skill boost, and Assassins that a mistreated colony can breed from its own citizens.
Two Ways To Deal With Factions¶
| Diplomacy | Warfare | |
|---|---|---|
| Method | Open relations, complete deals | Discover a settlement, declare war |
| Progression | Diplomacy → Alliance → Covenant | Win the assault (kill the boss + ≥60% of the garrison) |
| Rewards | Buffs, trade caravans, gifts, a faction skill | Citizens, the faction's skill, loot |
| Cost / risk | Slow — relations decay or shatter | A combat fight — warring an allied faction scales its garrison up |
Both are optional. The entire faction layer can be disabled in the config.
New Here?
See Getting Started, or open any system above.