Tensura × MineColonies¶
A NeoForge mod that integrates Tensura: Reincarnated with MineColonies. Tensura monsters (goblins, orcs, dwarves, lizardmen) can join your colony as citizens, and the Tensura world's factions track their standing with you and can be allied with or attacked.
What this guide covers
These pages explain what each feature does and how to use it — not how it's coded. New players should start with Getting Started.
Core concept: two bodies, one identity¶
A named Tensura monster can exist in either of two roles, and you switch it between them on demand (for a magicule cost):
- At your side — a normal Tensura creature: it fights, evolves, has Existence Points (EP) and skills, and takes your commands.
- In your colony — a MineColonies citizen: it holds a job, raises work skills, and lives in a house.
Switching roles preserves the same identity — name, progress, and creature type carry across. Every other system is built on this swap.
Systems¶
Two more systems: a Harvest Festival that grants periodic bonuses to a healthy colony, and Assassins that factions send against colonies that have wronged them.
Two ways to deal with factions¶
| Diplomacy | Rival Colonies | |
|---|---|---|
| Method | Open relations, complete deals | Discover a settlement, declare war |
| Progression | Diplomacy → Alliance → Covenant | Win the assault (kill the boss + ≥60% of the garrison) |
| Rewards | Buffs, trade caravans, gifts, a faction skill | Citizens, the faction's skill, loot |
| Cost / risk | Slow; relations decay or shatter | A combat fight; warring an allied faction scales its garrison up |
Both are optional. The entire faction layer can be disabled in the config.
New here?
See Getting Started, or open any system above.