Skip to content

Tensura × MineColonies

A NeoForge mod that integrates Tensura: Reincarnated with MineColonies. Tensura monsters (goblins, orcs, dwarves, lizardmen) can join your colony as citizens, and the Tensura world's factions track their standing with you and can be allied with or attacked.

What this guide covers

These pages explain what each feature does and how to use it — not how it's coded. New players should start with Getting Started.

Core concept: two bodies, one identity

A named Tensura monster can exist in either of two roles, and you switch it between them on demand (for a magicule cost):

  • At your side — a normal Tensura creature: it fights, evolves, has Existence Points (EP) and skills, and takes your commands.
  • In your colony — a MineColonies citizen: it holds a job, raises work skills, and lives in a house.

Switching roles preserves the same identity — name, progress, and creature type carry across. Every other system is built on this swap.

Systems

- :material-account-group: **Races & Citizens** Name a goblin, orc, dwarf, or lizardman to add it to your colony as a citizen. Each race has its own appearance and starting work-skill bias. [:octicons-arrow-right-24: Races & Citizens](features/races-citizens.md) - :material-thumbs-up-down: **Colony Reputation** A per-colony score that rises and falls with how you run the colony; low reputation triggers monster raids. [:octicons-arrow-right-24: Colony Reputation](features/colony-reputation.md) - :material-flag: **World Reputation & Factions** Each Tensura faction tracks a standing value toward you that changes with your actions — chiefly killing its marked bosses. [:octicons-arrow-right-24: World Reputation & Factions](features/world-reputation.md) - :material-sword-cross: **Raids & Barriers** Low colony reputation sends monster raids at night. The barrier is a buildable, magicule-fueled block that blocks and damages raiders. [:octicons-arrow-right-24: Raids & Barriers](features/raids-barriers.md) - :material-handshake: **Diplomacy** Open relations with a faction and complete deals to climb Diplomacy → Alliance → Covenant, unlocking rewards at each tier. [:octicons-arrow-right-24: Diplomacy](features/diplomacy.md) - :material-castle: **Rival Colonies** Discover a faction settlement, declare war, and bring a war party to defeat its garrison and boss; winning grants citizens, a skill, and loot. [:octicons-arrow-right-24: Rival Colonies](features/rival-colonies.md)

Two more systems: a Harvest Festival that grants periodic bonuses to a healthy colony, and Assassins that factions send against colonies that have wronged them.

Two ways to deal with factions

Diplomacy Rival Colonies
Method Open relations, complete deals Discover a settlement, declare war
Progression Diplomacy → Alliance → Covenant Win the assault (kill the boss + ≥60% of the garrison)
Rewards Buffs, trade caravans, gifts, a faction skill Citizens, the faction's skill, loot
Cost / risk Slow; relations decay or shatter A combat fight; warring an allied faction scales its garrison up

Both are optional. The entire faction layer can be disabled in the config.


New here?

See Getting Started, or open any system above.