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World Reputation & Factions

Each Tensura faction tracks a separate standing toward you, from 0 to 100. Standing drives diplomacy, warfare, and faction events. It's per-player and separate from colony reputation. View it with /worldrep.

The whole faction system is off by default. Turn it on by setting enableFactionSystem to true in the config.

Standing Tiers

Standing Tier
0–19 Hostile
20–39 Wary
40–59 Neutral
60–79 Friendly
80–100 Allied

Disposition: How A Faction Starts

A faction's standing is its base disposition (how it feels about your kind) plus the standing you've earned through your actions. The base is computed live from whether you're currently on the human side or the majin side:

  • Most factions start Neutral toward both.
  • The Holy bloc (Luminous and Falmuth) starts Wary toward humans and Hostile toward majin — they hate monsters.
  • The monster nation (the Jura-Tempest Federation) is slightly warmer to majin.

Because the base is live, changing your race changes the world's posture immediately — becoming a majin (e.g. a demon lord) lowers the Holy bloc's standing on its own. See the Factions reference for the full disposition table.

What Moves Standing: Marked Bosses

Standing moves chiefly by killing a faction's bosses — but only marked bosses count.

  • A marked boss is one a faction deliberately sent (in a faction event, raid, or settlement). Its name is coloured by faction, so you can see the affiliation before you attack.
  • A wild or player-summoned boss of the same type is not marked. Killing it has no faction consequences (it still gives the normal colony and progression rewards). Killing ordinary mobs never affects standing.

When you kill a marked boss, the effect fans out by the boss's importance:

  • the boss's faction's standing drops (a keystone boss is a large drop, a minor one small),
  • its allies' standing drops a little,
  • its enemies' standing rises a little.

So killing a Holy-bloc champion angers Luminous and Falmuth but pleases the Moderate Harlequin Alliance, and vice versa. Attacking (not killing) a marked boss applies a small drop to its own faction's standing only.

Notoriety

Beyond per-faction standing, you have an overall notoriety — a single 0–100 value blended from how hostile factions are toward you, your power (EP), demon-lord status, and how poorly you treat your colonies. It's shown in /worldrep. (It's a readout for now, feeding escalating-threat features planned for later.)

Physical Vs. Abstract Factions

Factions come in two kinds:

  • Physical factions have a real presence you can find and attack — they generate rival settlements (Luminous, Falmuth, Leon, the Eastern Empire, the Jura-Tempest Federation, and Dwargon).
  • Abstract factions (Eurazania, Milim, the Moderate Harlequin Alliance) have no settlement to assault. You interact with them only through standing, events, and diplomacy.

See the Factions reference for the full list.