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World Reputation & Factions

Each Tensura faction tracks a separate standing toward you, from 0 to 100. Standing drives diplomacy, rival-colony behaviour, and faction events. It's per-player and separate from colony reputation. View it with /worldrep.

The whole faction layer can be turned off in the config (factionSystemEnabled).

Standing tiers

Standing Tier
0–19 Hostile
20–39 Wary
40–59 Neutral
60–79 Friendly
80–100 Allied

Disposition: how a faction starts

A faction's standing is its base disposition (how it feels about your kind) plus the standing you've earned through your actions. The base is computed live from whether you're currently on the human side or the majin side:

  • Most factions start Neutral toward both.
  • The Holy bloc (Luminous and Falmuth) starts Wary toward humans and Hostile toward majin — they hate monsters.
  • The monster nations (Tempest, Jura) are slightly warmer to majin.

Because the base is live, changing your race changes the world's posture immediately — walk the demon-lord path and the Holy bloc turns colder without any other action. See the Factions reference for the full disposition table.

What moves standing: marked bosses

Standing moves chiefly by killing a faction's bosses — but only marked bosses count.

  • A marked boss is one a faction deliberately sent (in a faction event, raid, or settlement). It carries a coloured name showing which faction it belongs to, so you can see before you swing that the kill will have consequences.
  • A wild or player-summoned boss of the same type is not marked. Killing it has no faction consequences (it still gives the normal colony and progression rewards). Killing ordinary mobs never affects standing.

When you kill a marked boss, the effect fans out by the boss's importance:

  • the boss's faction drops (a keystone boss is a large drop, a minor one small),
  • that faction's allies drop a little,
  • that faction's enemies rise a little.

So killing a Holy-bloc champion angers Luminous and Falmuth but pleases Clayman, and vice versa. Attacking (not killing) a marked boss applies a small drop to its own faction only.

Notoriety

Beyond per-faction standing, you have an overall notoriety — a single 0–100 measure of how threatening the world finds you, blended from how hostile factions are toward you, your power (EP), demon-lord status, and how poorly you treat your colonies. It's shown in /worldrep. (It's a readout for now; it feeds escalating-threat features planned for later.)

Physical vs. abstract factions

Factions come in two kinds:

  • Physical factions have a real presence you can find and attack — they generate rival settlements (Luminous, Falmuth, Shizu, Leon, Otherworlders, the Jura Alliance, and Dwargon).
  • Abstract factions (Tempest, Carrion, Milim, Clayman) have no settlement to assault; you interact with them only through standing, events, and diplomacy.

See the Factions reference for the full list.