Factions¶
The Tensura factions you hold standing with. Each is either physical (has settlements you can find and attack) or abstract (interacted with only through standing, events, and diplomacy).
Roster¶
| Faction | Type | Character | Opens diplomacy? |
|---|---|---|---|
| Dwargon | Physical (dwarven villages) | The dwarven kingdom — diplomacy-friendly, sensitive to violence | Yes |
| Luminous | Physical (town) | The Holy Empire — hates monsters | Yes |
| Falmuth | Physical (town) | Militaristic kingdom, Holy-bloc muscle | Yes |
| Leon | Physical (town) | A demon lord's keep, aloof (its standing moves less) | Yes — you send the first envoy |
| Eastern Empire | Physical (town) | A major secular military power | Yes — you send the first envoy |
| Jura-Tempest Federation | Physical (town) | The forest monster nation — community-minded | Yes |
| Eurazania | Abstract | The Beast Kingdom (Calion's beastfolk), swingable (standing moves quickly either way) | Yes |
| Milim | Abstract | A destroyer demon lord, swingable | Yes |
| Moderate Harlequin Alliance | Abstract | Clayman's faction — opposes the Holy bloc, the Jura-Tempest Federation, Milim, and Eurazania | Yes (via outbound envoy) |
Dispositions¶
A faction's starting standing depends on whether you're on the human side or the majin side (see World Reputation). Most factions start Neutral toward both. The exceptions:
- Luminous and Falmuth (the Holy bloc) start Wary toward humans and Hostile toward majin.
- The Jura-Tempest Federation is slightly warmer toward majin.
Relationships¶
Killing a faction's marked bosses angers its allies and pleases its enemies:
- Holy bloc: Luminous ↔ Falmuth are allied, and both oppose the Moderate Harlequin Alliance.
- Forest bloc: the Jura-Tempest Federation and Dwargon are allied. The Federation opposes the Moderate Harlequin Alliance, but Dwargon keeps no enemies of its own.
- The Moderate Harlequin Alliance opposes nearly everyone — the Holy bloc, the Jura-Tempest Federation, Milim, and Eurazania. (It does not oppose Dwargon.)
- Leon is aloof — he keeps out of the web, and his standing moves less.
- The Eastern Empire is an independent major power: it keeps no alliances (not allied with the Holy bloc), but as an active power its standing moves at the normal rate.
Milim and Eurazania are "swingable" — their standing moves more than average, so they're quicker to turn into firm allies or enemies.