Factions¶
The Tensura factions you hold standing with. Each is either physical (has settlements you can find and attack) or abstract (interacted with only through standing, events, and diplomacy).
Roster¶
| Faction | Type | Character | Opens diplomacy? |
|---|---|---|---|
| Dwargon | Physical (dwarven villages) | The dwarven kingdom — diplomacy-friendly, sensitive to violence | Yes |
| Luminous | Physical (town) | The Holy Empire — hates monsters | Yes |
| Falmuth | Physical (town) | Militaristic kingdom; Holy-bloc muscle | Yes |
| Shizu | Physical (town) | Kind to all | Yes (small set) |
| Leon | Physical (town) | A demon lord's domain; aloof | Yes (small set) |
| Otherworlders | Physical (town) | Summoned-from-elsewhere; aloof | Yes (small set) |
| Jura Alliance | Physical (town) | The forest nation | Yes |
| Tempest | Abstract | Monster nation; community-minded | Yes |
| Carrion | Abstract | Beastmen; swingable toward alliance | Yes |
| Milim | Abstract | A destroyer demon lord; swingable | Yes |
| Clayman | Abstract | A schemer who opposes the rising forest powers | Yes (via outbound envoy) |
Dispositions¶
A faction's starting standing depends on whether you're on the human side or the majin side (see World Reputation). Most factions start Neutral toward both. The exceptions:
- Luminous and Falmuth (the Holy bloc) start Wary toward humans and Hostile toward majin.
- Tempest and the Jura Alliance are slightly warmer toward majin.
Relationships¶
Killing a faction's marked bosses angers its allies and pleases its enemies:
- Holy bloc: Luminous ↔ Falmuth are allied; both oppose Clayman.
- Forest bloc: Tempest, the Jura Alliance, and Dwargon are allied; all oppose Clayman.
- Clayman opposes nearly everyone — the Holy bloc, the forest bloc, Milim, and Carrion.
- Leon, Otherworlders, and Shizu are aloof — they keep out of the web, and their standing moves less.
Milim and Carrion are "swingable" — their standing moves more than average, so they're quicker to turn into firm allies or enemies.