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Factions

The Tensura factions you hold standing with. Each is either physical (has settlements you can find and attack) or abstract (interacted with only through standing, events, and diplomacy).

Roster

Faction Type Character Opens diplomacy?
Dwargon Physical (dwarven villages) The dwarven kingdom — diplomacy-friendly, sensitive to violence Yes
Luminous Physical (town) The Holy Empire — hates monsters Yes
Falmuth Physical (town) Militaristic kingdom, Holy-bloc muscle Yes
Leon Physical (town) A demon lord's keep, aloof (its standing moves less) Yes — you send the first envoy
Eastern Empire Physical (town) A major secular military power Yes — you send the first envoy
Jura-Tempest Federation Physical (town) The forest monster nation — community-minded Yes
Eurazania Abstract The Beast Kingdom (Calion's beastfolk), swingable (standing moves quickly either way) Yes
Milim Abstract A destroyer demon lord, swingable Yes
Moderate Harlequin Alliance Abstract Clayman's faction — opposes the Holy bloc, the Jura-Tempest Federation, Milim, and Eurazania Yes (via outbound envoy)

Dispositions

A faction's starting standing depends on whether you're on the human side or the majin side (see World Reputation). Most factions start Neutral toward both. The exceptions:

  • Luminous and Falmuth (the Holy bloc) start Wary toward humans and Hostile toward majin.
  • The Jura-Tempest Federation is slightly warmer toward majin.

Relationships

Killing a faction's marked bosses angers its allies and pleases its enemies:

  • Holy bloc: Luminous ↔ Falmuth are allied, and both oppose the Moderate Harlequin Alliance.
  • Forest bloc: the Jura-Tempest Federation and Dwargon are allied. The Federation opposes the Moderate Harlequin Alliance, but Dwargon keeps no enemies of its own.
  • The Moderate Harlequin Alliance opposes nearly everyone — the Holy bloc, the Jura-Tempest Federation, Milim, and Eurazania. (It does not oppose Dwargon.)
  • Leon is aloof — he keeps out of the web, and his standing moves less.
  • The Eastern Empire is an independent major power: it keeps no alliances (not allied with the Holy bloc), but as an active power its standing moves at the normal rate.

Milim and Eurazania are "swingable" — their standing moves more than average, so they're quicker to turn into firm allies or enemies.