Roadmap¶
Features that are not yet implemented. Everything here is planned or under consideration — none of it is in the mod today.
What already works
Everything in the Features section is in the game now. This page covers only unbuilt work.
Two categories:
- Designed, not yet built — a clear, decided shape; waiting on a build pass.
- Ideas & maybes — uncertain scope, not committed; may change or never ship.
Designed, not yet built¶
Sieges (retaliation raids)¶
Declaring war on a faction you were allied with already shatters the relationship and scales up that settlement's garrison. The siege is the unbuilt follow-up: the betrayed faction launches a raid on your colony, larger than a normal raid (possibly multi-night, possibly with a lead boss), scaled by the broken tier.
Status: designed; the betrayal trigger exists, the siege does not.
More boss lore events¶
One lore event exists — the Orc Disaster, a horde Clayman sends at a colony that wronged him. Two more are designed:
- Charybdis — a flying set-piece encounter rather than a ground horde.
- Ifrit — a single named-boss fight rather than a wave.
Status: designed as a set; one built, the rest pending.
Lending named monsters¶
Citizen lending currently accepts ordinary colonists only. The extension would allow lending your named, identity-carrying monsters as well.
Status: designed; requires keeping a lent monster's identity intact.
Faction-settlement quests¶
A planned class of diplomacy deal tied to rival settlements: visit a faction's town, build at it, or help defend it. Depends on settlements having more content first.
Status: designed; waiting on deeper settlement content.
War-party convenience¶
When you declare war, the war party is taken from monsters currently at your side. A planned option would summon absent subordinates into the party first.
Status: small, designed.
Ideas & maybes¶
Player-vs-player colony raiding¶
The conquest loop could be turned against another player's colony in multiplayer. Unresolved questions about consent, fairness, and safety keep this uncommitted.
Status: idea only — uncertain, unscoped.
Ongoing: balance¶
Combat values — rival garrison strength, betrayal scaling, raid difficulty — are first-draft and not yet playtested. Expect changes.
Subject to change
This is current intent, not a schedule or a guarantee of order, dates, or final form.