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Roadmap

Features that are not yet implemented. Everything here is planned or under consideration — none of it is in the mod today.

What already works

Everything in the Features section is in the game now. This page covers only unbuilt work.

Two categories:

  • Designed, not yet built — a clear, decided shape; waiting on a build pass.
  • Ideas & maybes — uncertain scope, not committed; may change or never ship.

Designed, not yet built

Sieges (retaliation raids)

Declaring war on a faction you were allied with already shatters the relationship and scales up that settlement's garrison. The siege is the unbuilt follow-up: the betrayed faction launches a raid on your colony, larger than a normal raid (possibly multi-night, possibly with a lead boss), scaled by the broken tier.

Status: designed; the betrayal trigger exists, the siege does not.

More boss lore events

One lore event exists — the Orc Disaster, a horde Clayman sends at a colony that wronged him. Two more are designed:

  • Charybdis — a flying set-piece encounter rather than a ground horde.
  • Ifrit — a single named-boss fight rather than a wave.

Status: designed as a set; one built, the rest pending.

Lending named monsters

Citizen lending currently accepts ordinary colonists only. The extension would allow lending your named, identity-carrying monsters as well.

Status: designed; requires keeping a lent monster's identity intact.

Faction-settlement quests

A planned class of diplomacy deal tied to rival settlements: visit a faction's town, build at it, or help defend it. Depends on settlements having more content first.

Status: designed; waiting on deeper settlement content.

War-party convenience

When you declare war, the war party is taken from monsters currently at your side. A planned option would summon absent subordinates into the party first.

Status: small, designed.


Ideas & maybes

Player-vs-player colony raiding

The conquest loop could be turned against another player's colony in multiplayer. Unresolved questions about consent, fairness, and safety keep this uncommitted.

Status: idea only — uncertain, unscoped.


Ongoing: balance

Combat values — rival garrison strength, betrayal scaling, raid difficulty — are first-draft and not yet playtested. Expect changes.


Subject to change

This is current intent, not a schedule or a guarantee of order, dates, or final form.