Roadmap¶
Features that are not yet implemented — planned or under consideration.
What Already Works
Everything in the Features section is in the game now. This page covers only unbuilt work.
Two categories:
- Designed, not yet built — a clear, decided shape, waiting on a build pass.
- Ideas & maybes — uncertain scope, not committed, and may change or never ship.
Designed, Not Yet Built¶
Sieges (Retaliation Raids)¶
Declaring war on a faction you were allied with already shatters the relationship and scales up that settlement's garrison. The siege is the unbuilt follow-up: the betrayed faction launches a raid on your colony, larger than a normal raid (possibly multi-night, possibly with a lead boss), scaled by the broken tier.
Status: designed. The betrayal trigger exists, the siege does not.
More Boss Lore Events¶
One lore event exists — the Orc Disaster, a horde Clayman sends at a colony that wronged him. Two more are designed:
- Charybdis — a flying set-piece encounter rather than a ground horde.
- Ifrit — a single named-boss fight rather than a wave.
Status: designed as a set. One built, the rest pending.
Lending Named Monsters¶
Citizen lending currently accepts ordinary colonists only. The extension would allow lending your named, identity-carrying monsters as well.
Status: designed. Requires keeping a lent monster's identity intact.
Faction-Settlement Quests¶
A planned class of diplomacy deal tied to rival settlements: visit a faction's town, build at it, or help defend it. Depends on settlements having more content first.
Status: designed. Waiting on deeper settlement content.
War-Party Convenience¶
When you declare war, the war party is taken from monsters currently at your side. A planned option would summon absent subordinates into the party first.
Status: small, designed.
Ideas & Maybes¶
Player-Vs-Player Colony Raiding¶
The conquest loop could be turned against another player's colony in multiplayer. Unresolved questions about consent, fairness, and safety keep this uncommitted.
Status: idea only — uncertain, unscoped.
Ongoing: Balance¶
Combat values — rival garrison strength, betrayal scaling, raid difficulty — are first-draft and not yet playtested. Expect changes.