Skip to content

Colony Reputation

Colony reputation is a 0–100 score per colony, starting at 50. It measures how the world regards the colony, and it gates raids and colours envoy dialogue. It is separate from your standing with the Tensura factions.

Tiers

The score falls into six tiers:

Score Tier
0–9 Hostile
10–19 Passive-Aggressive
20–39 Wary
40–59 Neutral
60–79 Loyal
80–100 Devoted

Your current value and tier show on the roster (press G), next to the colony name.

What changes it

Action Reputation
Build or upgrade an amenity building (tavern, restaurant, hospital, library, school, university, etc.) +4
Build or upgrade any other building +2
Repel a raid +8
Kill a major boss near the colony +10
Damage one of your own citizens −5
Kill one of your own citizens −15

(Repairing or removing buildings doesn't change reputation.)

Drift toward a resting point

Once per in-game day, reputation drifts toward a resting point set by your colony's happiness:

  • Higher happiness sets a higher resting point (around 70 at maximum happiness).
  • Low happiness sets a low resting point, and very low happiness pulls it down steeply.

The drift is gradual (a fraction of the gap per day, capped), so one-off events like repelling a raid or losing a citizen clearly outweigh it — drift just normalises reputation between events over a week or two. The practical takeaway: keep your citizens happy and reputation settles high on its own; let happiness collapse and it sinks.

What it affects

  • Raids — a colony below Neutral can be raided at night, more often the lower it sits.
  • Envoy tonefaction envoys speak more warmly or coldly depending on the tier.
  • Assassins — sustained low reputation and low happiness can breed an assassin among your own citizens.