Colony Reputation¶
Colony reputation is a 0–100 score per colony, starting at 50. It gates raids and sets envoy dialogue tone. It is separate from your standing with the Tensura factions.
Tiers¶
The score falls into six tiers:
| Score | Tier |
|---|---|
| 0–9 | Hostile |
| 10–19 | Passive-Aggressive |
| 20–39 | Wary |
| 40–59 | Neutral |
| 60–79 | Loyal |
| 80–100 | Devoted |
Your current value and tier show on the roster (press G), next to the
colony name.
What Changes It¶
| Action | Reputation |
|---|---|
| Build or upgrade an amenity building (tavern, restaurant, hospital, library, school, university, etc.) | +4 |
| Build or upgrade any other building | +2 |
| Repel a raid | +8 |
| Kill a major boss (Orc Disaster or Ifrit) — credited to your nearest colony | +10 |
| Damage one of your own citizens | −5 |
| Kill one of your own citizens | −15 |
(Repairing or removing buildings doesn't change reputation.)
Drift Toward A Resting Point¶
Once per in-game day, reputation drifts toward a resting point set by your colony's happiness:
- Higher happiness sets a higher resting point (around 70 at maximum happiness).
- Low happiness sets a low resting point, and very low happiness pulls it down steeply.
The drift is gradual (a fraction of the gap per day, capped), so one-off events like repelling a raid or losing a citizen outweigh a single day's drift. Net effect: high happiness raises the resting point, low happiness lowers it.
What It Affects¶
- Raids — a colony below Neutral can be raided at night, more often the lower it sits.
- Envoy tone — faction envoys speak more warmly or coldly depending on the tier.
- Assassins — sustained low reputation and low happiness can breed an assassin among your own citizens.