Colony Protection¶
Tensura has two ways of destroying terrain that normally ignore MineColonies' build protection. This feature stops both from damaging blocks inside a colony, so a raid or a wandering giant can't demolish your buildings. It's on by default and works whether or not the faction system is enabled.
What It Protects Against¶
- Giant monsters — creatures like the Orc Lord, Charybdis, and Megalodon smash blocks just by walking into them. Inside a colony's claimed area, they no longer can.
- Terrain-shaping skills — abilities such as Earth Manipulation that carve up the ground are blocked from reshaping blocks inside a colony.
This matters because raids, faction garrisons, and lore bosses are made of exactly these mobs — without the guard, an attack could wreck your walls and huts mid-fight.
What It Does Not Change¶
- It only covers blocks inside a colony's claimed area. Outside your colony, Tensura's world-editing works exactly as it always has.
- It doesn't stop monsters from attacking your citizens — only from breaking your blocks. Defending against the mobs themselves is what guards, the defense form-swap, and barriers are for.
Turning It Off¶
Two config options control the two paths independently, both on by default and applied immediately (no reload):
protectColoniesFromMobGriefing— the giant-monster guard.protectColoniesFromSkillGriefing— the terrain-skill guard.
Turn either off to restore the old free-for-all for that source.