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Diplomacy

Diplomacy is the non-combat way to deal with factions: open relations, complete deals to raise standing, and progress through three relationship tiers that unlock rewards. It runs in parallel with Warfare, and you can use both.

Diplomacy is part of the faction system, which is off by default. Set enableFactionSystem to true in the config to enable it. While it's off, the Diplomacy tab is hidden from the roster and no diplomatic envoys arrive.

Where To Find It

Open your roster with the G key and click the Diplomacy tab. Each known faction is a row showing its current standing and any offered deals.

Opening Relations

You must own a colony (have a town hall) before you can send an envoy or a gift — the buttons are disabled until then. There are two ways relations open:

  • They send an envoy to you. Friendly and neutral factions occasionally send a diplomatic envoy that appears near your town hall. Right-click it to hear them out and accept — relations open on the spot.
  • You send an envoy to them. On the Diplomacy tab, press Send Envoy for a faction. You dispatch one of your Tensura subordinates as the envoy: a picker lists the subordinates at your side that are strong enough for the trip (their EP must meet the faction's requirement — higher for more dangerous factions). Pick one and it leaves on the mission. After about a day the faction replies: if your standing is high enough, relations open. Otherwise they decline. Either way your subordinate returns to your side when the mission resolves — it's only away temporarily, never lost. You can attach a gift (taken from your inventory) for a little extra goodwill.

Your Envoy Is Away While Travelling

A subordinate sent as an envoy is unavailable until the mission resolves — you can't summon or use it in the meantime. It comes back automatically (even across a logout) when the faction replies.

Race Matters

Luminous and Falmuth send envoys only to human players. A majin must send their own, starting from lower standing. Clayman, Leon, and the Eastern Empire never send envoys — open relations by sending yours.

Deals

Once relations are open, a faction offers deals — tasks in exchange for items and standing. Completing deals is the main way standing rises.

A deal asks for one of:

The faction wants… You fulfil it by…
Supplies (e.g. 64 iron, a food bundle) Pressing Deliver on the tab — the items are taken from your inventory
Kills (a boss, or a number of a mob) Killing the named target
Lent citizens (see below) Sending some colonists to work for them a while

(Two more asks appear only as Covenant capstones — reaching a citizen count, or conquering the faction's settlement — see the Quest Catalog.)

Every deal has a deadline. Complete it in time for the reward and a standing gain. Let it expire and standing drops. The active deal shows a progress bar, and the faction's row shows its current deal.

Lending Citizens

Some deals ask you to lend a few citizens with a particular skill. You pick exactly who goes. Those colonists leave your workforce for the deal's duration (their jobs go unstaffed) and return with that skill raised.

Your Citizens Are Never Lost

Lent colonists always return. If the deal is interrupted or relations break, they come home untrained. If their colony is gone, they join another colony you own.

Relationship Tiers

Relations progress through three tiers, each unlocking more.

The entry tier. You can take deals and trade. Earned standing decays slowly while the relationship is idle (no active or in-progress deal), and a large enough drop in standing ends relations. An active relationship does not decay.

Formed by accepting the alliance prompt that appears at alliance-range standing (not a deal). Alliances decay far slower than Diplomacy, but a sharp standing crash still shatters one (see Ending relations below). It unlocks:

  • No raids from the faction — its monster events won't target your colony.
  • An alliance buff — an ambient effect themed to the faction (Dwargon Haste, Tempest Regeneration, Luminous Resistance, etc.), active while the alliance holds.
  • A daily trade caravan — claim a bundle of that faction's items once per day.
  • Caravan Home — teleport to your town hall from faction settlements.

The top tier. After Alliance, standing rises slowly toward a Covenant threshold. Crossing it unlocks the faction's unique milestone deal. Completing it forms the Covenant and grants that faction's unique reward, for example:

  • Dwargon — a daily generator of industrial goods, plus a masterwork forging recipe.
  • Milim — the Absolute Annihilator, a custom growing hammer, for slaying the Warden (also grants her Strength skill), plus a Drago Nova blast you can claim about once an hour.
  • Luminous — starter elemental spirits (only if you have none).
  • Falmuth — stronger faction reinforcements during raids.
  • Moderate Harlequin Alliance — advance notice of incoming raids, and a tame Orc Disaster to kill without penalty.

Covenant also reduces supply-deal costs and increases raid reinforcements.

Two Ways To A Faction's Skill

Each faction teaches a Tensura skill as the reward for its hardest deal. You can earn it through diplomacy, or by conquering that faction's settlement — both grant the same skill.

Ending Relations

Two things end relations:

  • Decay — idle Diplomacy-tier relations decay and can lapse. Alliances decay much more slowly, but a fully abandoned one eventually breaks.
  • Standing crash — a large drop in standing (e.g. killing one of the faction's marked bosses, or declaring war on it) resets relations to none, cancels active deals, and returns lent citizens.

The Rite Of Atonement

If a faction is pushed far enough that it refuses to deal with you at all, it offers one deal while in that state: the Rite of Atonement. It costs a tribute of diamonds plus the sacrifice of your strongest named subordinate (the subordinate must be present). Completing it reopens relations at the lowest standing — you restart from near zero rather than recovering the prior relationship. It is repeatable — each performance costs another subordinate.

Quick Reference

  • Open the Diplomacy tab: press G, then click Diplomacy.
  • /diplomacy — shows your current relations and active deals for every faction.
  • Reroll offers: if you don't like a faction's current deals, the tab has a reroll button that swaps them for a few high magic crystals (with a cooldown).
  • The entire faction layer — diplomacy included — can be turned off in the config.

Want The Full List Of Factions And Their Flavour?

See the Factions reference and the Quest Catalog.